So… to all you gamers who read the blog, I have a question for you – hopefully I’ll get some feedback! haha
Most RPG books that you buy have at least one chapter dedicated to the storyteller/gameaster/fatedealer, whatever you call him/her. Since this role is vital to the success of ANY role-playing game, it makes sense that you would somehow try to coach that individual on how to be a good storyteller.
Here’s my question: What advanced content are you looking for in the “GM” chapter?
I think it always makes sense to provide general storytelling elements like plot devices, story arch, character motivations, etc. I like providing tips on how to make things like combat exciting, or to further dramatize conversations, etc. But especially if you have been a gamemaster for any length of time (a successful one, at least), you are already aware of these basic components to a living narrative.
Are you looking for reference tables? Would you prefer to have a mini-adventure available – maybe not to run, but to just see how the creator envisioned the game would be run? Pre-made characters?
As a follow-up question, out of the RPGs that you own, which of them had the best “GM” chapter, in your opinion? Why?