Hybrid Heroes (Reclamation Multi-classing)


Back when the Kickstarter Project for Reclamation was still up and running, I promised backers that if we hit the 8K funding mark, I would include additional rules to accommodate character multi-classing. So if you wanted to be part Host-carrier and part Magi, you would be able to do that.  There were certain issues and complexities related to introducing multi-classing into Reclamation (do you have to start as a hybrid? can you become one later? what are the advantages and disadvantages? how do hybrids impact the story world? blah blah blah).  For those reasons, I had not intended to include hybrids into the original game… but here we are!  So anyway, for those of you who have already played the game or backed the game, here are new rules and character plots that will significantly impact the setting of Reclamation. For anyone else who hits this blog, feel free to look around to learn a little more about this game that I will be publishing in the next couple months! Thanks again everyone for your time and support!

 

Hybrid Heroes

It is possible for your Reclamation Protagonist to bear two Marks of the Fallout. This means you’re able to utilize the special powers of two different hero classes (Survivor, Paragon, Magi, Host or Pariah) but you also suffer certain limitations as described by the hybrid combinations below. You can start a new Journey as a hybrid, or you can possibly “become” a hybrid over the course of the FD’s story. Tell the FD if you intend to transition into a hybrid; he may want to alter the plot devices of his adventure to account for your new objective. If you become a hybrid during the story, you must lose abilities in accordance to the limitations of the selected hybrid class.

At the beginning of a new Journey, hybrids that are a combination of Magi, Host, and/or Pariah start with 12 Marks of Experience to acquire Gifts of the Fallout. Hybrids that are one part Survivor or Paragon get 8 ME points, and hybrids that are Survivor + Paragon do not start with additional ME points.

Survivor + Paragon

Sometimes called The Hardened, these dystopian champions blend the dogged determination of a Survivor with the superiority of a Paragon. This hybrid class may choose one Survivor power (Fortune or Versatility) and 2 Paragon disciplines (Precision, Tenacity, Determination, Perseverance, or Perfection).

Survivor + Magi

This crossover sometimes occurs when Survivors face a spiritual revelation that opens their eyes to the realm of the unseen; they are called Dilettantes. On the other hand, Wild Magi are heroes who can speak the words of Tempus Arcanum thanks to the transformative power of the fallout, but lack the training or discipline to master the ancient rites. This hybrid class may choose one Survivor power (Fortune or Versatility) and can learn rites from one Tradition (Odin, Osiris, Gaia, or Khronos).

Survivor + Host

Fold Exiles are Survivors who received the Ritual of the Machine but failed to fully assimilate into the Fold. The Survivor’s will was too strong, or perhaps the nanyte strain was too weak. Regardless, Exiles are often dismissed by the Host and released from their former obligations to the Fold. They seldom hear the Whispers, but suffer from The Sickness like other Hosts. Exiles may choose one Survivor power (Fortune or Versatility) and acquire Host evolutions from one evolutionary tree (Cabal, Fringe, Sentinel, or Shadow).

Survivor + Pariah

Often referred to as Half-Mutants, the fallout triggered mutations within the Survivor, but failed to activate the entire genome. As a result, these heroes are not wholly consumed by their genetic powers. They are less feared, but they are also less potent. This hybrid class may choose one Survivor power (Fortune or Versatility) and acquire mutations from a single Gene Pool. You may not take advantage of mutation Augmentations, but you only suffer from one Achilles Heel from that Gene Pool (your choice).

Paragon + Magi

An Exalt is a Paragon whose personal greatness has extended her awareness out into the unseen world. Highcasters are Magi heroes dedicated to personal perfection to the point of vanity. This hybrid class may choose 2 Paragon disciplines (Precision, Tenacity, Determination, Perseverance, or Perfection) and learn Magi rites from one Tradition (Odin, Osiris, Gaia, or Khronos).

Paragon + Host

Fold Elites are Paragons who received the Ritual of the Machine but did not fully assimilate into the Fold (like Exiles). However, unlike Exiles, Fold Elites are still embraced by the Host Queen as she greatly desires these members of superior origin. This hybrid class may choose 2 Paragon disciplines (Precision, Tenacity, Determination, Perseverance, or Perfection) and acquire Host evolutions from one evolutionary tree (Cabal, Fringe, Sentinel, or Shadow).

Paragon + Pariah

Exemplars are Paragons who do more than just will themselves to greatness; they command their genetic codes to awaken. The Unsullied are Pariahs who devote themselves wholly to the teachings of the Minae Appareo. Their rigid adherence to this code allows them to better command their mutations that would otherwise devour them. This hybrid class may acquire 2 Paragon disciplines (Precision, Tenacity, Determination, Perseverance, or Perfection) and acquire mutations from a single Gene Pool. You may not take advantage of mutation Augmentations, but you only suffer from one Achilles Heel from that Gene Pool (your choice).

Magi + Host

If a Host performs the Ritual of the Machine on a Magi, the result is a Techromancer—a caster reborn to serve the Progenitor. If a Host-carrier suddenly has a spiritual revelation that awakens her to the powers of Tempus Arcanum, she is henceforth known as a Fold Mystic; these individuals act as priests and spiritual leaders of the Fold, but they often place the Host Queen at the center of their faith instead of the Architect. This hybrid class can learn rites from one Tradition (Odin, Osiris, Gaia, or Khronos) and acquire Host evolutions from one evolutionary tree (Cabal, Fringe, Sentinel, or Shadow). They often hear the Whispers and suffer from The Sickness like other Hosts.

Magi + Pariah

It is believed by some Magi that the Usurper also has a power language, and those who delve into the black words become physically and spiritually deformed. They are called lamias—witches. (Though many lamias claim that the fallout transformed them—they never surrendered to the Undoer). Alternatively, a Pariah that successfully devotes himself to learning Tempus Arcanum is called a Convert. This hybrid class can learn rites from one Tradition (Odin, Osiris, Gaia, or Khronos) and may acquire mutations from a single Gene Pool. You may not take advantage of mutation Augmentations, but you only suffer from one Achilles Heel from that Gene Pool (your choice).

Host + Pariah

Sometimes the Host will attempt to rein in the awesome power of certain Pariahs by taking them into the Fold; they are called Prototypes. A Host that completely surrenders his DNA to the experimentations of the nanytes is called a Splicer. He develops mutational powers similar to a Pariah. This hybrid class may acquire Host evolutions from one evolutionary tree (Cabal, Fringe, Sentinel, or Shadow). They often hear the Whispers and suffer from The Sickness like a Host. They may also acquire mutations from a single Gene Pool. You may not take advantage of mutation Augmentations, but you only suffer from one Achilles Heel from that Gene Pool (your choice).

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