Finally I have returned to my woefully neglected blog. Things have been absolutely crazy these past couple of weeks. Ever since my kickstarter project for Reclamation was successful, I have been constantly emailing artists, compiling new work, and piecing together all of the incentives that need to be shipped and delivered to the backers of my project… That might not be so challenging if I did not also have a full-time job that had nothing to do with this stuff. Oh well. wagh, wagh, wagh… right?
I promised my kickstarter backers that if we reached $8000 (which we surpassed by over 1K!) that I would add to the Reclamation guidebook a sample haven city based on the collective ideas of the gaming community. I wanted to delay this a little so that people would have a chance to look over the BETA version of the game that I sent out, because ideally, the choices that we make about this new haven would at least be somewhat inspired by the dystopian setting of the game.
So… everyone reading this can have input. I would love nothing more than to be overwhelmed by ideas and suggestions. However, I think it important to mention that Reclamation “backers” will hold a little more weight in the discussion since this is an addition to the game that was promised to them.
So here is how I plan to run this little forum (until I come up with a better idea). Over the next couple weeks I will continue to post questions that I need answered in order to write this new haven into the game. I would like for people to respond to this post with their answers to the questions. I will then cherry-pick the most creative and exciting answers and then move on to the next set of questions. I certainly hope people take part in this process… if the blog is silent… well… I guess I’ll just end up making the setting myself… and it will end up being Narnia or something ridiculous. And don’t think that I don’t have the cojones to do it either. My game can also have talking god-lions. Don’t test me people. Don’t… test… me. ;)
Okay… so… haven-city questions. Let’s start with the most basic, and yet most important, things:
- What is the name of this haven?
Bonus points for determining who named it and why. What kind of history is behind this name?
- Where is this haven city located?
Not just the country/continent, but a very specific location would be great. The more detail the better. The location will be critical to a number of upcoming questions that will need to be answered about this haven like what challenges survivors face here, how dangerous is the region, etc.
- How many people inhabit this haven? 100? 1000? 10,000? 100,000? I guess there could be more… but it’s unlikely.
The more people in the haven, the more room there is for technological and even social advancement. However, more people equals more food issues, and considering that each person is a potential Sickness liability, larger havens can even be more dangerous than smaller ones. Basically, are we looking at a haven that is more of a gated community, or some sprawling bastion of humanity at the new center of the world?